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RayTracing

Ray Tracing in One Weekend Series
The Ray Tracing in One Weekend series of books are now available to the public for free online. They are now released under the CC0 license. This means that they are as close to public domain as we can get.
https://raytracing.github.io/
Ray Tracing in One Weekend Series
Physically Based Rendering: From Theory to Implementation
From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. This book has deservedly won an Academy Award.
Physically Based Rendering: From Theory to Implementation
https://pbrt.org/
Physically Based Rendering: From Theory to Implementation
The Graphics Codex
" Both readable and solid, the Graphics Codex provides the reader with the essence of 3D computer rendering." - Eric Haines, Autodesk coauthor of Real-Time Rendering " I own and use the Graphics Codex. Is it a reference tool, a companion to a textbook, an alternative to a textbook, or a self-study guide?
The Graphics Codex
http://graphicscodex.com/
The Graphics Codex
Daily Pathtracer Part 0: Intro · Aras' website
As mentioned before, I realized I've never done a path tracer. Given that I suggest everyone else who asks "how should I graphics" start with one, this sounded wrong. So I started making a super-simple one. When I say super simple, I mean it!
Daily Pathtracer Part 0: Intro · Aras' website
https://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/
Daily Pathtracer Part 0: Intro · Aras' website
Build your own 3D renderer
Build your own 3D renderer
https://avikdas.com/build-your-own-raytracer/
 

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